FQ7 results and final updates(?)


The results for Feedback Quest 7 have dropped! Let's see how Teebeyae performed on a oh my gOD OH MY G-

Criteria Rank Score* Raw Score
Sound/Music #1 4.800 4.800
Art / Graphics #9 4.600 4.600
Controls / UI #13 4.200 4.200
Overall Fun #20 4.200 4.200

Shocked. Flabberghasted. Blown away. What?! #1 out of 86 entries for Best Music is mind-blowing to me. Remember, this is against 85 games ranging from jam entries to passion projects and even my Axial buds' newest effort Silver Daze! (Please play SD btw) I actually tied with another game for 1st, but as it turns out they used stock music so as far as I'm concerned I get the extra good boy points for going full original. Single digits in art, again out of eighty-six (86) games, blows my whole ass. I learned pixel art on the fly by copying Pokemon and got NINTH. Really gives me hope for my pixel art skills in the future, although I know it's gonna be real awkward and not at all easy to scale up. Top 20 in the other two categories and a 4+ score in every category isn't too shabby either. I'm surprised a little jam game can do this well against some real heavy hitters!

I kinda needed this result to be honest. I honestly haven't been feeling too hot about myself as a creative as of late. While I had a ton of fun actually making Teebeyae, revisiting and fixing it was very frustrating. The dialogue especially got me; despite practically being a first draft, it still felt like a three-year old wrote it even in its finished state. Who's to say I won't go headfirst into my passion project and handle its (as of now) challenging subject material like the same exact three year-old? Obviously the difference is that I can take as long as I need to perfect it, and I have a team behind me with at least enough brain cells to point out when my writing violates the Geneva Convention. Additionally, putting a week into Teebeyae over other commitments I waited years for (and completely flopped at due to putting said time into Teebeyae) just for five people to play it was an extra layer of frustration. I will say though that once again the MVP of this Feedback Quest was #1 Stuck in the Liminal fan Hythrain; watching him choking over the items' flavor text made submitting Teebeyae worth it. Maybe I really am not too bad at this game dev thing.

Despite the fixes I made which I managed to stuff into a single week, there's still a little more left. I wanted to add an ending cutscene and an optional boss fight among some other little fixes. It just depends on whether I think this is a priority. Would I rather put my dev time into making a definitive definitive edition, adapting this battle system to a completely new game with original characters, or finally doing something with my passion project like I've planned to this entire year? As of now I'm not immediately planning to pursue these final changes, as on top of everything else I just mentioned the Buffet Knight soundtrack is top priority. Regardless of what I do, however, I will say Harold & The Curse of Teebeyae has been my most successful jam game ever. I didn't think I'd top Stuck in the Liminal last year, but I managed to win my first Harold Jam, score my biggest cash prize yet, win Best Music in two different jams, and do it all off a game I loved making!

Get Harold and the Curse of Teebeyae

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