NOTE: I am aware that the first battle which shows off the mechanic may be a little fast-paced and may not make things clear. I am addressing this and hope to release an update with a redone first battle.

This is a prototype to demonstrate a Saturation mechanic for a color-based battle system. When an enemy is hit with its own color or its complementary color, its saturation will go up or down, affecting its elemental matchups. This prototype also demonstrates how it can be used both offensively against enemies and defensively on your own party.

This prototype will take 5 to 10 minutes to complete. If you're having trouble running it in your browser, there is also a Windows version you can download. When you're done, feel free to fill out the Saturation Prototype Feedback Form!

Download

Download
Saturation Prototype.zip 164 MB

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